目录
初始化棋盘
创建棋盘
玩家下棋
电脑下棋
判断输赢
主函数、菜单及游戏功能实现模块
初始化棋盘
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
创建棋盘
void show_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for(j = 0;j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
if (i < row - 1)
{
for(j=0;j
玩家下棋
void player_board(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下棋:");
scanf("%d %d", &x, &y);
if (x >= 1 && x < row + 1 && y >= 1 && y < col + 1)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else{
printf("该位置已被占用,请重新输入n");
}
}
else
{
printf("输入位置非法,请重新输入n");
}
}
}
电脑下棋
void computer_board(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:n");
while (1) {
int x = rand() % row;
int y = rand() % col;
if (board[x][y] ==' ')
{
board[x][y] = '#';
break;
}
}
}
判断输赢
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if ( board[i][j]==' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] ==
board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][1];
}
for (i = 0; i < col; i++)
{
if (board[1][i] ==
board[0][i] && board[1][i] == board[2][i]&& board[0][i] != ' ')
return board[0][i];
}
if (board[0][0] ==
board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[1][1];
if (board[0][2] ==
board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ')
return board[1][1];
if (is_full(board, ROW, COL) == 1)
{
return 'q';
}
return 'c';
}
主函数、菜单及游戏功能实现模块
int main()
{
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("退出游戏!n");
break;
default:
printf("输入错误,请重新输入!n");
break;//最好放上break
}
} while (input!=2);
return 0;
}



