Halide 配置 visual studio
Halide是一种编程语言,使得在现代机器上编写高性能图像和数组处理代码更加容易。Halide支持如下的平台:
CPU体系结构:X86,ARM,MIPS,Hexagon,PowerPC
操作系统:Linux,Windows,macOS,Android,iOS,Qualcomm QuRT
GPU计算API:CUDA,OpenCL,OpenGL,OpenGL计算着色器,Apple Metal,Microsoft Direct X 12
Halide并不是独立的编程语言,而是嵌入在C ++中。 这意味可以像编写c++代码一样编写halide代码。本文会介绍如何通过配置环境,在visual studio上可以跑Halide代码
1.一个视频介绍https://halide-lang.org/cvpr2015.html
很好的博客介绍
https://github.com/halide/Halide/releases
Windows下载x86-64的版本, 后面会在vs上进行配置
https://github.com/halide/Halide/tree/master/test
4.在windows visual studio 2022中配置 halide 14.0步骤 1)解压后的文件夹 2)配置环境变量比如下面路径
D:Halide-14.0.0-x86-64-windowsHalide-14.0.0-x86-64-windowsbinRelease
在属性管理器中, release x64下新建halidePropertySheet属性页,后续配置完成这个属性页后,保存下来,再建立其他用到halide的时候直接复制该属性页就可以。
解决方案配置选择 release x64
复制https://halide-lang.org/docs/tutorial_2lesson_01_basics_8cpp-example.html中的代码用于验证。
// The only Halide header file you need is Halide.h. It includes all of Halide. #include "Halide.h" // We'll also include stdio for printf. #include4)配置 属性页int main(int argc, char** argv) { // This program defines a single-stage imaging pipeline that // outputs a grayscale diagonal gradient. // A 'Func' object represents a pipeline stage. It's a pure // function that defines what value each pixel should have. You // can think of it as a computed image. Halide::Func gradient; // Var objects are names to use as variables in the definition of // a Func. They have no meaning by themselves. Halide::Var x, y; // We typically use Vars named 'x' and 'y' to correspond to the x // and y axes of an image, and we write them in that order. If // you're used to thinking of images as having rows and columns, // then x is the column index, and y is the row index. // Funcs are defined at any integer coordinate of its variables as // an Expr in terms of those variables and other functions. // Here, we'll define an Expr which has the value x + y. Vars have // appropriate operator overloading so that expressions like // 'x + y' become 'Expr' objects. Halide::Expr e = x + y; // Now we'll add a definition for the Func object. At pixel x, y, // the image will have the value of the Expr e. On the left hand // side we have the Func we're defining and some Vars. On the right // hand side we have some Expr object that uses those same Vars. gradient(x, y) = e; // This is the same as writing: // // gradient(x, y) = x + y; // // which is the more common form, but we are showing the // intermediate Expr here for completeness. // That line of code defined the Func, but it didn't actually // compute the output image yet. At this stage it's just Funcs, // Exprs, and Vars in memory, representing the structure of our // imaging pipeline. We're meta-programming. This C++ program is // constructing a Halide program in memory. Actually computing // pixel data comes next. // Now we 'realize' the Func, which JIT compiles some code that // implements the pipeline we've defined, and then runs it. We // also need to tell Halide the domain over which to evaluate the // Func, which determines the range of x and y above, and the // resolution of the output image. Halide.h also provides a basic // templatized image type we can use. We'll make an 800 x 600 // image. Halide::Buffer output = gradient.realize({ 800, 600 }); // Halide does type inference for you. Var objects represent // 32-bit integers, so the Expr object 'x + y' also represents a // 32-bit integer, and so 'gradient' defines a 32-bit image, and // so we got a 32-bit signed integer image out when we call // 'realize'. Halide types and type-casting rules are equivalent // to C. // Let's check everything worked, and we got the output we were // expecting: for (int j = 0; j < output.height(); j++) { for (int i = 0; i < output.width(); i++) { // We can access a pixel of an Buffer object using similar // syntax to defining and using functions. if (output(i, j) != i + j) { printf("Something went wrong!n" "Pixel %d, %d was supposed to be %d, but instead it's %dn", i, j, i + j, output(i, j)); return -1; } } } // Everything worked! We defined a Func, then called 'realize' on // it to generate and run machine code that produced an Buffer. printf("Success!n"); return 0; }
添加包含目录和库目录
修改 c++语言标准为 c++ 17
链接器-常规-附加库目录
连接器-输入-附加依赖项
CSDN上的 halide编程技术指南
官网example
很好的博客介绍



