目录
前言
一、基本步骤
二、实现
1.初始化棋盘
2.打印棋盘
3.玩家下棋
4.电脑下棋
5.判断胜负
判断胜利(行)
判断胜利(列)
判断胜利(对角线)
判断平局
总代码
1.游戏头文件(game.h)
2.游戏源代码实现(game.c)
3.功能代码(test.c)
前言
C语言实现多子棋的想法和小细节,本文采用三子棋
一、基本步骤
1.简易菜单选择开始或结束
2.初始化棋盘
3.打印棋盘
4.玩家下棋,*代表玩家棋子
5.判断胜负
6.电脑下棋,#代表电脑棋子
7.判断胜负
8.循环4
二、实现
1.初始化棋盘
代码如下:把棋盘用空格代替
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
2.打印棋盘
代码如下:
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)//我们将第一块棋盘和分隔符看成一个整体,但是我们第三列实际不需要
{
printf("|");
}
}
printf("n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("___");
if(j
3.玩家下棋
void Playeract(char board[ROW][COL], int row, int col,char tmp)
{
int m, n;
while(1)
{
printf("输入坐标:>");
scanf("%d %d", &m, &n);
if (m >= 1 && m <= row && n >= 1 && n <= col)//防止坐标超出棋盘范围
{
if (board[m-1][n-1] == ' ')
{
board[m-1][n-1] = tmp;
break;
}
else
printf("该坐标已被占用n");
}
else
printf("坐标非法n");
}
}
4.电脑下棋
void Desktopact(char board[ROW][COL], int row, int col, char tmp)
{
printf("电脑下棋:>n");
while (1)
{
int m = rand() % row;//这里我们会在主函数用时间戳进行随机操作
srand((unsigned int)time(0))
int n = rand() % col;
if (board[m][n] == ' ')
{
board[m][n] = tmp;
break;
}
}
}
5.判断胜负
玩家胜利返回 *
电脑胜利返回 #
平局返回 d(draw)
继续返回 c(con)
判断胜利(行)
for (i = 0; i < row; i++)
{
int sum = 0;
for (j = 0; j < col - 1; j++)//注意这里j的范围
{
if (board[i][j] == board[i][j + 1] && board[i][j] == '*')
{
sum++;//如果不想定义sum可以将棋盘扩大一圈,但这在每一个判断过程中涉及到一个初始化的问题,感兴趣可以实现
}
}
if (sum == col - 1)//j+1=2时就可以遍历完一整行,否则会越界访问
return board[i][j];
}
判断胜利(列)
和行一行,不过要对行和列进行倒转操作
//列
for (i = 0; i < col; i++)///想象将棋盘翻转90度,这一行的意义在于遍历每一列
{
int sum = 0;
for (j = 0; j < row - 1; j++)
{
if (board[j][i] == board[j+1][i] && board[j][i] == '*')
{
sum++;
}
}
if (sum == col - 1)
return board[j][i];
}
判断胜利(对角线)
//对角线
int sum_x = 0;
int sum_y = 0;
for (i = 0; i < row - 1; i++)
{
if (board[i][i] == board[i + 1][j + 1] && board[i][j] != ' ')
sum_x++;
else if (board[row-i-1][i] == board[row - i - 2][i+1] && board[row - i - 1][i] != ' ')
sum_y++;
}
if (sum_x == row - 1)
return board[i][j];
if (sum_y == row - 1)
return board[row - i - 1][i];
if (Isfull(board, row, col) == 1)//判断平局
return 'd';
return 'c';
}
判断平局
int Isfull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
if (Isfull(board, row, col) == 1)
return 'd';
return 'c';
棋盘满了返回d平局,反之返回c继续。
总代码
1.游戏头文件(game.h)
#define _CRT_SECURE_NO_WARNINGS 1
#include
#include
#include
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘
void Playeract(char board[ROW][COL], int row, int col,char tmp);//玩家操作
void Desktopact(char board[ROW][COL], int row, int col,char tmp);//玩家操作
char Iswin(char board[ROW][COL], int row, int col);//判断输赢,返回值为 *玩家赢 #电脑赢 d平局 c继续
int Isfull(char board[ROW][COL], int row, int col);//判断棋盘是否空缺
2.游戏源代码实现(game.c)
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)//初始化
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)//打印
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("___");
if(j");
scanf("%d %d", &m, &n);
if (m >= 1 && m <= row && n >= 1 && n <= col)
{
if (board[m-1][n-1] == ' ')
{
board[m-1][n-1] = tmp;
break;
}
else
printf("该坐标已被占用n");
}
else
printf("坐标非法n");
}
}
void Desktopact(char board[ROW][COL], int row, int col, char tmp)//电脑下棋
{
printf("电脑下棋:>n");
while (1)
{
int m = rand() % row;
int n = rand() % col;
if (board[m][n] == ' ')
{
board[m][n] = tmp;
break;
}
}
}
int Isfull(char board[ROW][COL], int row, int col)//判断棋盘容量
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Iswin(char board[ROW][COL], int row, int col)//判断输赢
{
int i, j;
//行
for (i = 0; i < row; i++)
{
int sum = 0;
for (j = 0; j < col - 1; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] == '*')
{
sum++;//如果不想定义count可以将棋盘扩大一圈,但这在每一个判断过程中涉及到一个初始化的问题,感兴趣可以实现
}
}
if (sum == col - 1)
return board[i][j];
}
//列
for (i = 0; i < col; i++)///想象将棋盘翻转90度,这一行的意义在于遍历每一列
{
int sum = 0;
for (j = 0; j < row - 1; j++)
{
if (board[j][i] == board[j+1][i] && board[j][i] == '*')
{
sum++;
}
}
if (sum == col - 1)
return board[j][i];
}
//对角线
int sum_x = 0;
int sum_y = 0;
for (i = 0; i < row - 1; i++)
{
if (board[i][i] == board[i + 1][j + 1] && board[i][j] != ' ')
sum_x++;
else if (board[row-i-1][i] == board[row - i - 2][i+1] && board[row - i - 1][i] != ' ')
sum_y++;
}
if (sum_x == row - 1)
return board[i][j];
if (sum_y == row - 1)
return board[row - i - 1][i];
if (Isfull(board, row, col) == 1)
return 'd';
return 'c';
}
3.功能代码(test.c)
#include "game.h"
void menu()
{
printf("*************************************n");
printf("************* 1. play *************n");
printf("************* 0. exit *************n");
printf("*************************************n");
}
void game()
{
printf("三子棋n");
char board[ROW][COL] = { 0 };
char tmp=0;
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
Playeract(board, ROW, COL, '*');
tmp=Iswin(board, ROW, COL);
if (tmp != 'c')
break;
Desktopact(board, ROW, COL, '#');
tmp=Iswin(board, ROW, COL);
if (tmp != 'c')
break;
DisplayBoard(board, ROW, COL);
}
if (tmp == '*')
printf("玩家赢n");
else if (tmp == '#')
printf("电脑赢n");
else if(tmp=='draw')
printf("平局n");
}
void main()
{
srand((unsigned int)time(NULL));
int input;
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束n");
break;
default:
printf("输入错误,请重新输入n");
break;
}
}
while (input);
}
大家要注意return的返回字符,不能是字符串



