前面我们完成了Handler和Binder的学习,可以说基础已经打好了。如果有不理解的同学,可以看看我的Framework专栏的其他文章,这里默认大家都是有这方面基础的了。
我们先来思考一个问题:invalidate会触发其他View的重绘吗?
答案很明显是会,但是为什么会呢?可能很多人就回答不上来了。还是来看系统源码吧!
打开我的sublime Text,搜索invalidate(),出来很多东西,然后右击,Goto definition。
(备注:sublime Text全局搜索 Find->Find Files)
我们最终会找到View的路径:frameworks/base/core/java/android/view/View.java
首先我们来看一下invalidate的英文是什么意思,一开始可能大家都会去猜这应该是刷新的意思,但是实际却是废弃的意思。
step1:
public void invalidate() {
invalidate(true);
}
step2:
invalidateCache设置为true表示完全废弃缓存
public void invalidate(boolean invalidateCache) {
invalidateInternal(0, 0, mRight - mLeft,
mBottom - mTop, invalidateCache, true);
}
step3:
void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
boolean fullInvalidate) {
if (mGhostView != null) {
mGhostView.invalidate(true);
return;
}
if (skipInvalidate()) {
return;
}
if ((mPrivateFlags & (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)) == (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)
|| (invalidateCache && (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID)
|| (mPrivateFlags & PFLAG_INVALIDATED) != PFLAG_INVALIDATED
|| (fullInvalidate && isOpaque() != mLastIsOpaque)) {
if (fullInvalidate) {
mLastIsOpaque = isOpaque();
mPrivateFlags &= ~PFLAG_DRAWN;
}
mPrivateFlags |= PFLAG_DIRTY;
if (invalidateCache) {
mPrivateFlags |= PFLAG_INVALIDATED;
mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
}
// Propagate the damage rectangle to the parent view.
final AttachInfo ai = mAttachInfo;
final ViewParent p = mParent;
if (p != null && ai != null && l < r && t < b) {
final Rect damage = ai.mTmpInvalRect;
damage.set(l, t, r, b);
p.invalidateChild(this, damage);
}
// Damage the entire projection receiver, if necessary.
if (mBackground != null && mBackground.isProjected()) {
final View receiver = getProjectionReceiver();
if (receiver != null) {
receiver.damageInParent();
}
}
}
}
核心代码:
damage.set(l, t, r, b); p.invalidateChild(this, damage);
意思就是把这块区域交给父布局去处理。
step4:
@Deprecated
@Override
public final void invalidateChild(View child, final Rect dirty) {
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null && attachInfo.mHardwareAccelerated) {
// HW accelerated fast path
onDescendantInvalidated(child, child);
return;
}
ViewParent parent = this;
if (attachInfo != null) {
// If the child is drawing an animation, we want to copy this flag onto
// ourselves and the parent to make sure the invalidate request goes
// through
final boolean drawAnimation = (child.mPrivateFlags & PFLAG_DRAW_ANIMATION) != 0;
// Check whether the child that requests the invalidate is fully opaque
// Views being animated or transformed are not considered opaque because we may
// be invalidating their old position and need the parent to paint behind them.
Matrix childMatrix = child.getMatrix();
final boolean isOpaque = child.isOpaque() && !drawAnimation &&
child.getAnimation() == null && childMatrix.isIdentity();
// Mark the child as dirty, using the appropriate flag
// Make sure we do not set both flags at the same time
int opaqueFlag = isOpaque ? PFLAG_DIRTY_OPAQUE : PFLAG_DIRTY;
if (child.mLayerType != LAYER_TYPE_NONE) {
mPrivateFlags |= PFLAG_INVALIDATED;
mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
}
final int[] location = attachInfo.mInvalidateChildLocation;
location[CHILD_LEFT_INDEX] = child.mLeft;
location[CHILD_TOP_INDEX] = child.mTop;
if (!childMatrix.isIdentity() ||
(mGroupFlags & ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS) != 0) {
RectF boundingRect = attachInfo.mTmpTransformRect;
boundingRect.set(dirty);
Matrix transformMatrix;
if ((mGroupFlags & ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS) != 0) {
Transformation t = attachInfo.mTmpTransformation;
boolean transformed = getChildStaticTransformation(child, t);
if (transformed) {
transformMatrix = attachInfo.mTmpMatrix;
transformMatrix.set(t.getMatrix());
if (!childMatrix.isIdentity()) {
transformMatrix.preConcat(childMatrix);
}
} else {
transformMatrix = childMatrix;
}
} else {
transformMatrix = childMatrix;
}
transformMatrix.mapRect(boundingRect);
dirty.set((int) Math.floor(boundingRect.left),
(int) Math.floor(boundingRect.top),
(int) Math.ceil(boundingRect.right),
(int) Math.ceil(boundingRect.bottom));
}
do {
View view = null;
if (parent instanceof View) {
view = (View) parent;
}
if (drawAnimation) {
if (view != null) {
view.mPrivateFlags |= PFLAG_DRAW_ANIMATION;
} else if (parent instanceof ViewRootImpl) {
((ViewRootImpl) parent).mIsAnimating = true;
}
}
// If the parent is dirty opaque or not dirty, mark it dirty with the opaque
// flag coming from the child that initiated the invalidate
if (view != null) {
if ((view.mViewFlags & FADING_EDGE_MASK) != 0 &&
view.getSolidColor() == 0) {
opaqueFlag = PFLAG_DIRTY;
}
if ((view.mPrivateFlags & PFLAG_DIRTY_MASK) != PFLAG_DIRTY) {
view.mPrivateFlags = (view.mPrivateFlags & ~PFLAG_DIRTY_MASK) | opaqueFlag;
}
}
parent = parent.invalidateChildInParent(location, dirty);//1
if (view != null) {
// Account for transform on current parent
Matrix m = view.getMatrix();
if (!m.isIdentity()) {
RectF boundingRect = attachInfo.mTmpTransformRect;
boundingRect.set(dirty);
m.mapRect(boundingRect);
dirty.set((int) Math.floor(boundingRect.left),
(int) Math.floor(boundingRect.top),
(int) Math.ceil(boundingRect.right),
(int) Math.ceil(boundingRect.bottom));
}
}
} while (parent != null);
}
这里面是一个循环,就是如果还有父布局,就一直会调用注释1这个方法。最终会走到decorView。
step5:
这个方法是最上层ViewRootImpl里面的
@Override
public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
checkThread();
if (DEBUG_DRAW) Log.v(mTag, "Invalidate child: " + dirty);
if (dirty == null) {
invalidate();
return null;
} else if (dirty.isEmpty() && !mIsAnimating) {
return null;
}
if (mCurScrollY != 0 || mTranslator != null) {
mTempRect.set(dirty);
dirty = mTempRect;
if (mCurScrollY != 0) {
dirty.offset(0, -mCurScrollY);
}
if (mTranslator != null) {
mTranslator.translateRectInAppWindowToScreen(dirty);
}
if (mAttachInfo.mScalingRequired) {
dirty.inset(-1, -1);
}
}
invalidateRectOnScreen(dirty);//1
return null;
}
step6:
private void invalidateRectOnScreen(Rect dirty) {
final Rect localDirty = mDirty;
if (!localDirty.isEmpty() && !localDirty.contains(dirty)) {
mAttachInfo.mSetIgnoreDirtyState = true;
mAttachInfo.mIgnoreDirtyState = true;
}
// Add the new dirty rect to the current one
localDirty.union(dirty.left, dirty.top, dirty.right, dirty.bottom);
// Intersect with the bounds of the window to skip
// updates that lie outside of the visible region
final float appScale = mAttachInfo.mApplicationScale;
final boolean intersected = localDirty.intersect(0, 0,
(int) (mWidth * appScale + 0.5f), (int) (mHeight * appScale + 0.5f));
if (!intersected) {
localDirty.setEmpty();
}
if (!mWillDrawSoon && (intersected || mIsAnimating)) {
scheduleTraversals();//1
}
}
step7:
void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable//1, null);
if (!mUnbufferedInputDispatch) {
scheduleConsumeBatchedInput();
}
notifyRendererOfFramePending();
pokeDrawLockIfNeeded();
}
}
注意注释1处
step8:
final class TraversalRunnable implements Runnable {
@Override
public void run() {
doTraversal();//1
}
}
final TraversalRunnable mTraversalRunnable = new TraversalRunnable();
step9:
void doTraversal() {
if (mTraversalScheduled) {
mTraversalScheduled = false;
mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
if (mProfile) {
Debug.startMethodTracing("ViewAncestor");
}
performTraversals();//1
if (mProfile) {
Debug.stopMethodTracing();
mProfile = false;
}
}
}
step10:
private void performTraversals() {
···
performMeasure(childWidthMeasureSpec,childHeightMeasureSpec);
···
performLayout(lp, mWidth, mHeight);
···
performDraw();
}
这个方法代码非常长,是不是似曾相识了!
总结一下:某一个View调用invalidate方法,回逐级向上调用直到ViewRootimpl,然后重新走绘制流程。
相信通过前面的开胃菜已经对View的invalidate有了一定的理解,那么我们再抛出一个问题:Activity如何如window与view进行分工合作的?
我们知道activity是通过window来管理view的,activity是管理生命周期的,view负责具体显示。
未完待续!



