Gui的核心技术:Swing 和 AWT 1.因为界面不美观。 2.需要 jre 环境!
为什么我们要学习? 1.可以写出自己心中想要的一些小工具 2.工作时候,也可能需要维护到swing界面,概率极小! 3.了解MVC架构,了解监听!
(二)AWT(抽象的窗口工具)
包含了很多类和接口,GUI:图形用户界面
2.1 组件和容器
(1)frame
第一个java图像界面窗口:
package com.Yaof.Demo1;
import java.awt.*;
public class Demo01 {
public static void main(String[] args) {
Frame frame = new Frame("我的第一个java图像界面窗口");
//设置可见性
frame.setVisible(true);
//设置坐标
frame.setLocation(300,300);
//设置大小
frame.setSize(800,400);
//设置颜色
frame.setBackground(Color.pink);
//设置大小固定
frame.setResizable(true);
}
}
多个窗口:(存在问题)
package com.Yaof.Demo1;
import java.awt.*;
import java.util.Set;
public class Demo02 {
public static void main(String[] args) {
Demo001 demo001 = new Demo001(300,300,600,400,Color.red);
Demo001 demo002 = new Demo001(900,300,600,400,Color.orange);
Demo001 demo003 = new Demo001(300,700,600,400,Color.yellow);
Demo001 demo004 = new Demo001(900,700,600,400,Color.green);
}
}
class Demo001 extends Demo01 {
static int id = 0;//存在多个窗口,需要一个计数器
public Demo001(int x, int y, int w, int h, Color color) {
Frame frame = new Frame("Frame"+(++id));
frame.setBounds(x,y,w,h);//坐标大小
frame.setBackground(color);
frame.setVisible(true);
}
}
(2)面板panel
package com.Yaof.Demo1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class PanelTest {
public static void main(String[] args) {
Frame frame = new Frame("背景");
Panel panel = new Panel();//新建面板
Panel panel1= new Panel();//再新建一个面板
//设置布局,默认置顶
frame.setLayout(null);
frame.setBounds(300,300,500,500);//设置坐标大小
frame.setBackground(new Color(94, 236, 17));
panel.setBounds(50,50,200,400);
panel.setBackground(new Color(239, 12, 12));
panel1.setBounds(250,50,200,400);
panel1.setBackground(new Color(25, 81, 224));
frame.add(panel);
frame.add(panel1);
frame.setVisible(true);
//监听事件,监听窗口关闭事件
//适配器模式:
frame.addWindowListener(new WindowAdapter() {
//点击窗口关闭时做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
(3)布局管理器
1.流式布局FlowLayout
package com.Yaof.Demo1;
import javax.swing.*;
import java.awt.*;
public class FlowLayoutTest {
//流式布局
public static void main(String[] args) {
Frame frame = new Frame("背景");
//新建按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
frame.setLayout(new FlowLayout());//center为默认
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
frame.setSize(200,200);
}
}
2、方向BorderLayout
package com.Yaof.Demo1;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame();
Button east = new Button("east");
Button west = new Button("west");
Button south = new Button("south");
Button north = new Button("north");
Button center = new Button("center");
frame.setVisible(true);
frame.add(east,BorderLayout.EAST);//此处注意点,将自定义对象和默认匹配
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(500,500);
}
}
3、表格布局GridLayout
package com.Yaof.Demo1;
import java.awt.*;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame();
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setVisible(true);
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.setLayout(new GridLayout(2,3));
frame.setSize(300,300);
frame.pack();//较好的排列方法
}
}
练习:(待完善)
package com.Yaof.Demo1;
import java.awt.*;
public class Test {
public static void main(String[] args) {
Frame frame = new Frame();
Panel panel1 = new Panel(new GridLayout(1,1));
Panel panel2 = new Panel(new GridLayout(2,1));
Panel panel3 = new Panel(new GridLayout(1,1));
Panel panel4 = new Panel(new GridLayout(1,1));
Panel panel5 = new Panel(new GridLayout(2,2));
Panel panel6 = new Panel(new GridLayout(1,1));
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
Button btn7 = new Button("btn7");
Button btn8 = new Button("btn8");
Button btn9 = new Button("btn9");
Button btn10 = new Button("btn10");
Button btn01 = new Button("btn01");
Button btn02 = new Button("btn02");
Button btn03 = new Button("btn03");
frame.setVisible(true);
frame.setBounds(100,100,600,400);
panel1.setBounds(0,0,100,200);
panel2.setBounds(100,0,400,200);
panel3.setBounds(500,0,100,200);
panel4.setBounds(0,200,100,200);
panel5.setBounds(100,200,400,200);
panel6.setBounds(500,200,100,200);
frame.add(panel1);
frame.add(panel2);
frame.add(panel3);
frame.add(panel4);
frame.add(panel5);
frame.add(panel6);
panel1.add(btn1);
panel2.add(btn2);
panel2.add(btn3);
panel3.add(btn4);
panel4.add(btn5);
panel5.add(btn6);
panel5.add(btn7);
panel5.add(btn8);
panel5.add(btn9);
panel6.add(btn10);
frame.pack();
frame.setLayout(new GridLayout(2,3));
}
}
(4)总结
1.Frame是一个顶级窗口
2.Panel 无法单独显示,必须添加到某个容器中。
3.布局管理器: 1.流式 2.东西南北中 3.表格 4.大小,定位,背景颜色,可见性,监听。
(5)练习
package com.Yaof.Demo1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class Test2 {
public static void main(String[] args) {
Frame frame = new Frame();
Panel p1 = new Panel(new BorderLayout());//定义为方向型
Panel p2 = new Panel(new GridLayout(2,1));//定义2行1列
Panel p3 = new Panel(new BorderLayout());//定义为方向型
Panel p4 = new Panel(new GridLayout(2,2));//定义2行2列
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setVisible(true);
//整体框架为2行1列
frame.setLayout(new GridLayout(2,1));
frame.pack();
frame.setBounds(200,200,600,400);
//上半部分
p1.add(btn1,BorderLayout.EAST);
p1.add(btn2,BorderLayout.WEST);
p1.add(p2,BorderLayout.CENTER);
p2.add(btn3);
p2.add(btn4);
//下半部分
p3.add(btn5,BorderLayout.EAST);
p3.add(btn6,BorderLayout.WEST);
p3.add(p4,BorderLayout.CENTER);
for (int i = 0; i < 4; i++) {
//p4中装入4个按钮
p4.add(new Button("for-"+i));//直接new一个按钮,()中是按钮的名称
}
frame.add(p1);
frame.add(p3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
2.2 事件监听
package com.Yaof.Demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按一下,触发一些事件
Frame frame = new Frame();
Button button = new Button();
//因为addActionListener需要一个ActionListener,所以需要构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.pack();
frame.add(button,BorderLayout.CENTER);
frame.setSize(600,400);
frame.setVisible(true);
closing(frame);
}
//关闭窗口
public static void closing(Frame frame ){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("666");//点击按钮输出666
}
}
也可以多个事件公用一个监听
2.3 输入框TextField监听
package com.Yaof.Demo03;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText {
public static void main(String[] args) {
MyFrame myFrame = new MyFrame();
myFrame.setBounds(100,100,200,220);
myFrame.setVisible(true);
myFrame.setBackground(Color.green);
myFrame.setName("低配QQ");
}
}
class MyFrame extends Frame{
public MyFrame(){
setBounds(100,100,200,220);
TextField textField = new TextField();
add(textField);
MyAction myAction = new MyAction();
textField.addActionListener(myAction);
textField.setVisible(true);
textField.setEchoChar('*');
pack();
}
}
class MyAction implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource();//获得一些资源,返回一个对象
System.out.println(field.getText());//获得输入框的文本
field.setText("");
}
}
(六)简易加法计算器
初始:
package com.Yaof.Demo03;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new MyFrame2().setVisible(true);
}
}
class MyFrame2 extends Frame{
public MyFrame2() {
//三个文本框,一个按钮,一个标签
TextField num1 = new TextField(10);//字符数10
TextField num2 = new TextField(10);//字符数10
TextField num3 = new TextField(20);//字符数20
Button button = new Button("=");
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
//按钮加入监听
button.addActionListener(new MyActionListener(num1,num2,num3));
}
}
class MyActionListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyActionListener(TextField num1,TextField num2,TextField num3){
this.num1=num1;
this.num2=num2;
this.num3=num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//返回num3
num3.setText(""+(n1+n2));
//清空num1,num2
num1.setText("");
num2.setText("");
}
}
优化1,组合:
package com.Yaof.Demo03;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
MyFrame2 myFrame2 = new MyFrame2();
myFrame2.setVisible(true);
myFrame2.loadFrame();//调用一下方法,不然不显示计算器了
}
}
class MyFrame2 extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){//load加载
//三个文本框,一个按钮,一个标签
num1 = new TextField(10);//字符数10
num2 = new TextField(10);//字符数10
num3 = new TextField(20);//字符数20
Button button = new Button("=");
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
button.addActionListener(new MyActionListener(this));
}
}
class MyActionListener implements ActionListener{
MyFrame2 myFrame2 = null;//新建对象 赋初始值
//获取三个变量
public MyActionListener(MyFrame2 myFrame2){
this.myFrame2 = myFrame2;//监听数据传入
}
@Override
//监听数据处理
public void actionPerformed(ActionEvent e) {
//获得加数和被加数
int n1 = Integer.parseInt(myFrame2.num1.getText());
int n2 = Integer.parseInt(myFrame2.num2.getText());
//返回num3
myFrame2.num3.setText(""+(n1+n2));
//清空num1,num2
myFrame2.num1.setText("");
myFrame2.num2.setText("");
}
}
优化2,内部类:
package com.Yaof.Demo03;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
MyFrame2 myFrame2 = new MyFrame2();
myFrame2.setVisible(true);
myFrame2.loadFrame();//调用一下方法,不然不显示计算器了
}
}
class MyFrame2 extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){//load加载
//三个文本框,一个按钮,一个标签
num1 = new TextField(10);//字符数10
num2 = new TextField(10);//字符数10
num3 = new TextField(20);//字符数20
Button button = new Button("=");
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
button.addActionListener(new MyActionListener());
}
private class MyActionListener implements ActionListener{
//内部类,直接获得num1,2,3
@Override
public void actionPerformed(ActionEvent e) {
//获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//返回num3
num3.setText(""+(n1+n2));
//清空num1,num2
num1.setText("");
num2.setText("");
}
}
}
2.4 画笔paint
package com.Yaof.Paint;
import java.awt.*;
public class TestPaint1 {
public static void main(String[] args) {
new Mypaint().LoadPaint();
}
}
class Mypaint extends Frame{
public void LoadPaint() {
setBounds(200,200,600,400);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
super.paint(g);
g.setColor(Color.red);
g.fillOval(100,100,100,100);//画个实心圆
g.setColor(Color.green);
g.fillRect(150,200,300,150);//画个实心矩形
//养成习惯,画笔用完就还原
}
}
2.5 鼠标监听
实现鼠标点击的画画:
package com.Yaof.Paint;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
public class TestPaint2 {
//鼠标监听事件
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前位置,需要集合来存储这个点
ArrayList points;//存储点
public MyFrame(String title) {
//画板
super(title);
setBounds(200,200,600,400);
setVisible(true);
//存鼠标的点
points =new ArrayList<>();
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouse());
}
@Override
public void paint(Graphics g) {
//画笔,监听鼠标的事件
Iterator iterator = points.iterator();//使用迭代器将points中的点迭代出来
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.green);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到页面
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouse extends MouseAdapter {
//鼠标监听
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这里点击时,会在界面产生一个点;
frame.addPaint(new Point(e.getX(),e.getY()));
//刷新,每次点击鼠标都重新画一遍
frame.repaint();
}
}
}
2.6 窗口监听
package com.Yaof.Listener;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class WindowListener {
public static void main(String[] args) {
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame() {
setBounds(200,200,600,400);
setVisible(true);
setBackground(Color.blue);
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.out.println("关闭窗口");
System.exit(0);
}
});
}
}
2.7 键盘监听
package com.Yaof.Listener;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(200,200,600,400);
setBackground(Color.blue);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键
int KeyCode = e.getKeyCode();
System.out.println(KeyCode);
if(KeyCode==KeyEvent.VK_E){//不用记录KeyCode的具体数值,直接KeyEvent.VK_***
System.out.println("你输入了E");
}
}
});
}
}
(三) Swing
3.1 窗口和面板
package com.Yaof.Demo04;
import javax.swing.*;
import java.awt.*;
import java.awt.peer.ContainerPeer;
public class JFrameDemo {
public static void main(String[] args) {
new JFrameDemo().init();
}
//init() 初始化
public void init(){
JFrame jf = new JFrame();
jf.setBounds(100,100,600,400);
jf.setVisible(true);
jf.setBackground(Color.blue);
//设置文字 JLabel
JLabel jLabel = new JLabel("欢迎来到我的世界");
//设置居中
jLabel.setHorizontalAlignment(SwingConstants.CENTER);
jf.add(jLabel);
//新建一个容器
Container container = jf.getContentPane();
container.setBackground(Color.blue);
//关闭窗口
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
3.2 弹窗JDialog
package com.Yaof.Demo04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class DialogDemo extends JFrame {
public static void main(String[] args) {
new DialogDemo();
}
public DialogDemo() {
//基本属性
this.setBounds(100,100,600,400);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//容器
Container container = this.getContentPane();
container.setBackground(Color.green);
container.setLayout(null);//绝对布局
JButton jButton = new JButton("点我有弹窗");
jButton.setBounds(30,30,200,50);
jButton.setVisible(true);
container.add(jButton);
//点击按钮时,弹出一个弹窗
jButton.addActionListener(
new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
new MyDialog();
}
}
);
}
}
class MyDialog extends JDialog{
public MyDialog() {
this.setBounds(100,500,200,200);
this.setVisible(true);
}
}
3.3 标签
3.3.1 Icon图标
需要继承 JFrame 类和 Icon 接口
package com.Yaof.Demo04;
import javax.swing.*;
import java.awt.*;
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo() {
}
public IconDemo(int width,int height) {
this.height = height;
this.width = width;
}
public void init(){
IconDemo iconDemo = new IconDemo(15,15);
//图标放在标签上,也能放在按钮上
JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container contentPane = getContentPane();
contentPane.add(label);
this.setVisible(true);
this.setBounds(100,100,600,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
public static void main(String[] args) {
new IconDemo().init();
}
}
3.3.2 ImageIcon
package com.Yaof.Demo04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
JLabel label = new JLabel("ImageIcon");
//获取图片的地址
URL url = ImageIconDemo.class.getResource("潇洒.jpg");
ImageIcon imageIcon = new ImageIcon(url);
label.setIcon(imageIcon);//图片放入标签
label.setHorizontalAlignment(SwingConstants.CENTER);//设置居中
Container contentPane = getContentPane();
contentPane.add(label);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4 面板
3.4.1 JPanel:
package com.Yaof.Demo04;
import javax.swing.*;
import java.awt.*;
public class PanelDemo extends JFrame {
public static void main(String[] args) {
new PanelDemo();
}
public PanelDemo() {
Container contentPane = getContentPane();
contentPane.setLayout(new GridLayout(2,2,10,10));
JPanel jPanel = new JPanel();
jPanel.add(new JButton("666"));
jPanel.add(new JButton("666"));
jPanel.add(new JButton("666"));
jPanel.add(new JButton("666"));
contentPane.add(jPanel);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
3.4.2 JScroll(滚动条):
package com.Yaof.Demo04;
import javax.swing.*;
import java.awt.*;
public class ScrollDemo extends JFrame {
public static void main(String[] args) {
new ScrollDemo();
}
public ScrollDemo(){
Container contentPane = this.getContentPane();
contentPane.setBackground(Color.yellow);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//文本域
JTextArea jTextArea = new JTextArea(20,50);//超过20,50时,滚动条出现
jTextArea.setText("666");
//JScroll滚动条
JScrollPane jScrollPane = new JScrollPane(jTextArea);
contentPane.add(jScrollPane);
}
}
3.5 按钮
3.5.1 图片按钮
package com.Yaof.Demo04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class PictureJButton extends JFrame {
public PictureJButton() {
Container contentPane = this.getContentPane();
contentPane.setBackground(Color.green);
this.setVisible(true);
this.setSize(500, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//获取图片的地址
URL url = PictureJButton.class.getResource("潇洒.jpg");
Icon icon = new ImageIcon(url);//将图片存放到图标icon中
JButton jButton = new JButton();
jButton.setIcon(icon);
contentPane.add(jButton);
}
public static void main(String[] args) {
new PictureJButton();
}
}
3.5.2 单选框 radioButton
package com.Yaof.Demo04;
import javafx.scene.control.RadioButton;
import javax.swing.*;
import java.awt.*;
public class radioButtonDemo extends JFrame{
public static void main(String[] args) {
new radioButtonDemo();
}
public radioButtonDemo(){
Container contentPane = this.getContentPane();
contentPane.setBackground(Color.yellow);
//新建三个单选按钮
JRadioButton radioButton1 = new JRadioButton("radioButton1");
JRadioButton radioButton2 = new JRadioButton("radioButton2");
JRadioButton radioButton3 = new JRadioButton("radioButton3");
//给按钮分组,实现单选
ButtonGroup buttonGroup = new ButtonGroup();
buttonGroup.add(radioButton1);
buttonGroup.add(radioButton2);
buttonGroup.add(radioButton3);
contentPane.add(radioButton1,BorderLayout.NORTH);
contentPane.add(radioButton2,BorderLayout.CENTER);
contentPane.add(radioButton3,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
3.5.3 多选框 JCheckBox
package com.Yaof.Demo04;
import javax.swing.*;
import java.awt.*;
public class JCheckBoxDemo extends JFrame {
public static void main(String[] args) {
new JCheckBoxDemo();
}
public JCheckBoxDemo(){
Container contentPane = this.getContentPane();
//新建三个多选框
JCheckBox jCheckBox1 = new JCheckBox("1");
JCheckBox jCheckBox2 = new JCheckBox("2");
JCheckBox jCheckBox3 = new JCheckBox("3");
//设置居中
jCheckBox1.setHorizontalAlignment(SwingConstants.CENTER);
jCheckBox2.setHorizontalAlignment(SwingConstants.CENTER);
jCheckBox3.setHorizontalAlignment(SwingConstants.CENTER);
//放入容器并设置上中下
contentPane.add(jCheckBox1,BorderLayout.NORTH);
contentPane.add(jCheckBox2,BorderLayout.CENTER);
contentPane.add(jCheckBox3,BorderLayout.SOUTH);
contentPane.setBackground(Color.green);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
3.6 列表
3.6.1 下拉框JComboBox
addItem上下选择
package com.Yaof.Demo05;
import com.Yaof.Demo04.JCheckBoxDemo;
import javax.swing.*;
import java.awt.*;
public class TestComboBoxDemo extends JFrame {
public static void main(String[] args) {
new TestComboBoxDemo();
}
public TestComboBoxDemo(){
Container contentPane = this.getContentPane();
JComboBox status = new JComboBox();//新建下拉框
status.addItem(null);//addItem上下选择
status.addItem("正在热映");
status.addItem("即将上映");
status.addItem("已下架");
contentPane.add(status);
contentPane.setBackground(Color.green);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
3.6.2 列表框
package com.Yaof.Demo05;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboBox2 extends JFrame {
public static void main(String[] args) {
new TestComboBox2();
}
public TestComboBox2() {
Container contentPane = this.getContentPane();
// String[] container = {"1", "2", "3"};//生成静态列表的内容
Vector container = new Vector();//动态列表
//放入数据
container.add("张三");
container.add("李四");
container.add("3");
container.add("4");
container.add("5");
JList jList = new JList(container);
contentPane.add(jList);
contentPane.setBackground(Color.green);
this.setVisible(true);
this.setBounds(100, 100, 200, 200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
3.7 文本框、密码框、文本域
3.7.1 文本框
package com.Yaof.Demo05;
import javax.swing.*;
import java.awt.*;
public class TestJTextField extends JFrame {
public static void main(String[] args) {
new TestJTextField();
}
public TestJTextField(){
Container contentPane = this.getContentPane();
//新建文本框
JTextField jTextField = new JTextField("666啊");
JTextField jTextField1 = new JTextField("777啊");
contentPane.add(jTextField,BorderLayout.NORTH);
contentPane.add(jTextField1,BorderLayout.SOUTH);
contentPane.setBackground(Color.green);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
3.7.2 密码框
package com.Yaof.Demo05;
import javax.swing.*;
import java.awt.*;
public class TestText01 extends JFrame {
public static void main(String[] args) {
new TestText01();
}
public TestText01() {
Container contentPane = this.getContentPane();
//设置密码框为*,配合面板使用更好
JPasswordField jPasswordField = new JPasswordField();
jPasswordField.setEchoChar('*');
contentPane.add(jPasswordField);
contentPane.setBackground(Color.green);
this.setVisible(true);
this.setBounds(100, 100, 200, 200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
3.7.3 文本域
代码和面板的滚动条一样
package com.Yaof.Demo04;
import javax.swing.*;
import java.awt.*;
public class ScrollDemo extends JFrame {
public static void main(String[] args) {
new ScrollDemo();
}
public ScrollDemo(){
Container contentPane = this.getContentPane();
contentPane.setBackground(Color.yellow);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//文本域
JTextArea jTextArea = new JTextArea(20,50);//超过20,50时,滚动条出现
jTextArea.setText("666");
//JScroll滚动条
JScrollPane jScrollPane = new JScrollPane(jTextArea);
contentPane.add(jScrollPane);
}
}
贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧、60帧。连起来是动画,拆开就是静态的图片!
键盘监听
定时器Timer
1、启动类
package com.Yaof.Snack;
import javax.swing.*;
//游戏启动
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);
frame.add(new GamePanel());
frame.setVisible(true);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
2、数据类
package com.Yaof.Snack;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 潇洒.jpg
//绝对路径 / 相当于当前项目
public static URL headerURL = Data.class.getResource("Statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("Statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("Statics/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("Statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("Statics/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("Statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("Statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
3、游戏面板类
package com.Yaof.Snack;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakex = new int[600];//蛇的x坐标25*25
int[] snakey = new int[500];//蛇的y坐标25*25
String fx;//初始方向
int foodx;
int foody;
int score;
Random random = new Random();
boolean isFail = false;//默认不失败
//游戏当前的状态:开始、不开始 默认不开始
boolean isstart = false;
//定时器,以ms毫秒为单位
Timer timer =new Timer(100,this);//100毫秒一次
//构造器
public GamePanel(){
init();
//获得焦点和键盘的键
this.setFocusable(true);
this.addKeyListener(this);
timer.start();//游戏开始,定时器启动
}
//初始化方法
public void init(){
length = 3;
snakex[0]= 100;snakey[0]= 100;//脑袋坐标
snakex[1]= 75;snakey[1]= 100;//第一个身体坐标
snakex[2]= 50;snakey[2]= 100;//第二个身体坐标
fx = "R";
//食物分布在界面上
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
score=0;
}
//绘制面板,游戏中的所有组件都由这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
Data.header.paintIcon(this,g,25,11);//头部广告栏
setBackground(Color.white);
g.fillRect(25,75,850,600);//默认游戏界面
Data.right.paintIcon(this,g,snakex[0],snakey[0]);//蛇头初始化
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakex[i],snakey[i]);//身体
}
//画积分
g.setColor(Color.green);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,30);
g.drawString("分数"+score,750,55);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakex[0],snakey[0]);
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakex[0],snakey[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakex[0],snakey[0]);
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakex[0],snakey[0]);
}
//游戏状态
if (isstart == false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空白开始游戏",300,300);
}
if(isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败,按下空白开始游戏",300,300);
}
}
//事件监听--需要通过固定的时间刷新,1s 10次
@Override
public void actionPerformed(ActionEvent e) {
if(isstart&&isFail==false){//如果开始状态,就启动监听
//吃食物
if(snakex[0]==foodx && snakey[0]==foody){
length++;//长度+1
//分数+10
score = score + 10;
//再次随机食物
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
}
//移动
for (int i = length-1; i > 0; i--) {
snakex[i] = snakex [i-1];
snakey[i] = snakey [i-1];
}
//走向
if(fx.equals("R")){
snakex[0]=snakex[0]+25;
//边界判断
if(snakex[0]>825){
isFail=true;
// snakex[0]=25;
}
}else if(fx.equals("L")){
snakex[0]=snakex[0]-25;
if(snakex[0]<50){
isFail=true;
// snakex[0]=850;
}
}else if(fx.equals("U")){
snakey[0]=snakey[0]-25;
if(snakey[0]<100){
isFail=true;
// snakey[0]=650;
}
}else if(fx.equals("D")){
snakey[0]=snakey[0]+25;
if(snakey[0]>650){
isFail=true;
// snakey[0]=75;
}
}
//失败判断,撞到自己就算失败
for (int i = 1; i < length; i++) {
if(snakex[0]==snakex[i] && snakey[0]==snakey[i]){
isFail=true;
}
}
repaint();//重画页面
}
timer.start();
}
//键盘监听器
@Override
public void keyPressed(KeyEvent e) {
int keycode = e.getKeyCode();
if(keycode==KeyEvent.VK_SPACE){
if(isFail){
//重新开始
isFail = false;
init();
}
isstart = !isstart;//取反
repaint();
}
//蛇不能后退,小蛇方向
if (keycode == KeyEvent.VK_UP&& !fx.equals("D")){
fx = "U";
}else
if (keycode == KeyEvent.VK_DOWN&& !fx.equals("U")){
fx = "D";
}else if (keycode == KeyEvent.VK_RIGHT&& !fx.equals("L")){
fx = "R";
}else if (keycode == KeyEvent.VK_LEFT&& !fx.equals("R")){
fx = "L";
}
}
@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {}
}


