// service.cpp #include#include #include #include #include #include #include #include int main(int argc, char* argv[]) { if (argc!=2) {printf("Using:./server portnExample: ./server 5005nn"); return -1;} //step1: create the server socket int listenfd;// create the server file descriptor if ((listenfd=socket(AF_INET, SOCK_STREAM, 0)) == -1) {perror("socket"); return -1;} //step2: bind the ip and port to the server socket struct sockaddr_in servaddr; memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(atoi(argv[1])); if (bind(listenfd, (struct sockaddr*)&servaddr, sizeof(servaddr)) != 0) {perror("bindn"); close(listenfd); return -1;} //step3: turn on the socket if (listen(listenfd, 5) != 0) {perror("listenn"); close(listenfd); return -1;} //step4: recevie the request from the client int clientfd; // we have to create a dedicated one for the client socket to "accept()" the socket from the server socket int socklen = sizeof(struct sockaddr_in); struct sockaddr_in clientaddr; // receive the addr from server socket clientfd=accept(listenfd, (struct sockaddr*)&clientaddr, (socklen_t*)&socklen); // attention: the last parametar is "socklen_t*" printf("the client (%s) is linkedn", inet_ntoa(clientaddr.sin_addr)); // "inet_ntoa()" is a function to convert the addr to a string format //step5:receive and reply the message from the external client char buffer[1024]; while (1) { int iret; memset(buffer, 0, sizeof(buffer)); if ((iret=recv(clientfd, buffer, sizeof(buffer), 0)) <= 0) {printf("iret=%dn", iret); break;} printf("receive: %sn", buffer); strcpy(buffer, "ok"); if ((iret=send(clientfd, buffer, strlen(buffer), 0)) <= 0) {perror("sendn"); break;} printf("sent: %sn", buffer); } close(listenfd); close(clientfd); }
//client.cpp #include#include #include #include #include #include #include #include int main(int argc, char* argv[]) { if (argc!=3){ printf("Using:./client ip portnExample:./client 127.0.0.1 5005nn"); return -1; } //step1: creat the client socket int sockfd; // create the socket file descriptor if ((sockfd=socket(AF_INET, SOCK_STREAM, 0)) == -1) {perror("socket"); return -1;} //step2: request to the server struct hostent *h; // get the ipadd from the programe argument if ((h=gethostbyname(argv[1])) == 0) {printf("gethostbyname failedn"); close(sockfd); return -1;} struct sockaddr_in servaddr; memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_port = htons(atoi(argv[2])); memcpy(&servaddr.sin_addr, h->h_addr, h->h_length); // ready to request if (connect(sockfd, (struct sockaddr*)&servaddr, sizeof(servaddr)) != 0) {perror("connetn"); close(sockfd); return -1;} char buffer[1024]; //step3&4: send & receive the message for (int ii=0; ii<3; ++ii) { int iret; // cache the return state memset(buffer, 0, sizeof(buffer)); sprintf(buffer, "this is the %d th supergirl, the order number is %d", ii+1, ii+1); if ((iret=send(sockfd, buffer, strlen(buffer), 0)) <= 0) // when sending a message, we send a string into the socket, so we use the "strlen()" as the third argument {perror("send"); break;} printf("send: %sn", buffer); memset(buffer, 0, sizeof(buffer)); if ((iret=recv(sockfd, buffer, sizeof(buffer), 0)) <= 0) // when receiving a message, we got a binary data from the socket, so we use the "sizeof()" as the third argument {perror("recvn"); break;} printf("recv: %sn", buffer); } close(sockfd); }



