- 三子棋_c语言实现
- 详细步骤
- 一、game.h(头文件)
- 二、game.c(游戏源文件)
- 三、test.c(测试源文件)
- 四、效果展示!
- 总结
详细步骤 一、game.h(头文件)
#include二、game.c(游戏源文件)#include #include #define ROW 3 //用define定义的棋盘行列大小 是因为方便后续扩大棋盘 #define COL 3 void initboard (char board[ROW][COL], int row, int col );//初始化棋盘 void displayboard (char board[ROW][COL], int row, int col );//打印棋盘 void playermove(char board[ROW][COL], int row, int col);//玩家下棋 void computermove(char board[ROW][COL], int row, int col);//电脑下棋 char is_win(char board[ROW][COL], int row, int col);//判断输赢或平局
代码如下(示例):
#include "game.h"
void initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void displayboard(char board[ROW][COL], int row , int col)
{
//两部分 一部分打印数据 一部分打印分割行
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j
for (j = 0; j < col; j++)
{
printf("---");
if(j
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';//别再把赋值号打错了
}
else
{
printf("该位置已被占用。n");
}
break;
}
else
{
printf("坐标输入错误;n");
}
}
}
void computermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;//利用rand 产生随机数 之所以%row 是因为剩余的数一定在0~row之间
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static int if_full(char board[ROW][COL], int row ,int col )
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
//判断行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0] ;
}
//判断列
i = 0;
for (i = 0; i < col;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
int m = 0;
m = if_full(board, ROW, COL);
if (m == 1)
{
return 'Q';
}
else
{
return 'c';
}
}
三、test.c(测试源文件)
#include "game.h"
void menu()
{
printf("*****************************n");
printf("******** 1.play *************n");
printf("******** 0.exit *************n");
printf("*****************************n");
}
void game()
{
char board[ROW][COL] = {0};
initboard(board, ROW, COL);
displayboard(board, ROW, COL);
char ret = ' ';
while (1)
{
playermove(board, ROW, COL);
displayboard(board, ROW, COL);
ret=is_win(board, ROW, COL);
if (ret != 'c')
{
break;
}
computermove(board, ROW, COL);
displayboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
{
printf("玩家获胜n");
}
else if (ret == '#')
{
printf("电脑获胜n");
}
else
{
printf("平局n");
}
}
void test()
{
int input = 0;
do //具体下棋步骤
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("现在开始三子棋>n");
game();
break;
case 0:
printf("退出n");
break;
default:
printf("输入错误,请重新输入n");
break;
}
} while (input);
}
int main()
{
srand((unsigned int)time(NULL));
test();
return 0;
}
四、效果展示!
总结平局真的好难下!!!!!!下了好几局都没下出平局来 电脑太笨了
这是由C语言实现的三子棋,有问题欢迎在评论区 或者 私聊我!!!



