#include这里的f被实例化了3份,那么能不能实例话成一份。就需要引入包装器。template T useF(F f, T x) { static int count = 0; cout << "count:" << ++count << endl; cout << "count:" << &count << endl; return f(x); } double f(double i) { return i / 2; } struct Funtor { double operator()(double d) { return d / 3; } }; int main() { cout << useF(f, 11.11) << endl; cout << useF(Funtor(), 11.11) << endl; cout << useF([](double d)->double {return d / 4; }, 11.11) << endl; return 0; }
#includetemplate T useF(F f, T x) { static int count = 0; cout << "count:" << ++count << endl; cout << "count:" << &count << endl; return f(x); } double f(double i) { return i / 2; } struct Funtor { double operator()(double d) { return d / 3; } }; int main() { function f1 = f; //包装普通函数 cout << f1(11.11) << endl;; function f2 = Funtor(); //包装仿函数 cout << f2(11.11) << endl; function f3 = [](double d)->double {return d / 4; }; //包装lamdba表达式 cout << f3(11.11) << endl; return 0; }
#include在有点时候包装器的作用还是非常有用的,我看一个题using namespace std; #include int add(int x, int y) { return x + y; } struct Add { int operator()(int x, int y) { return x + y; } }; class Puls { public: static int pulsi(int x, int y) { return x + y; } double pulsd(double x, double y) { return x + y; } }; int main() { function f1 = add; //包装普通函数 cout << f1(1, 2) << endl; function f2 = Add(); //包装仿函数 cout << f2(1, 2) << endl; function f3 = &Puls::pulsi; //包装成员函数可以不加&但是最好加上 cout << f3(1, 2) << endl; function f4 = &Puls::pulsd; //包装非静态函数需要增加参数,但是可以通过band来取消这个参数 cout << f4(Puls(), 1, 2) << endl; }
逆波兰表达式求值
笨方法:class Solution {
public:
int evalRPN(vector& tokens) {
stack st;
for(const auto& e: tokens)
{
if((e != "+" && e != "-" && e != "*" && e != "/"))
{
st.push(stoi(e));
}
else
{
int right = st.top();
st.pop();
int left = st.top();
st.pop();
switch(e[0])
{
case '+':
st.push(right + left);
break;
case '-':
st.push(left - right);
break;
case '*':
st.push(left * right);
break;
case '/':
st.push(left / right);
break;
}
}
}
return st.top();
}
};
class Solution {
public:
int evalRPN(vector& tokens) {
unordered_map> mp;
mp["+"] = [](int a, int b )->int{ return a + b; };
mp["-"] = [](int a, int b )->int{ return a - b; };
mp["*"] = [](int a, int b )->int{ return a * b; };
mp["/"] = [](int a, int b )->int{ return a / b; };
stack st;
for(const auto &e : tokens)
{
if(mp.find(e) == mp.end())
{
st.push(stoi(e));
}
else
{
int right = st.top();
st.pop();
int left = st.top();
st.pop();
st.push(mp[e](left,right)); //调用包装器的方法
}
}
return st.top();
}
};
用包装器一个符号就表示一种方法,游戏开发也是类似,一个按键表示一种状态。这样方便很多。
functional绑定。
#includeint add(int a, int b) { return a - b; } struct Add { int add(int a, int b) { return a - b; } }; int main() { //调增参数位置 function f1 = bind(add,placeholders::_1, placeholders::_2);//不绑定 cout << f1(10, 3) << endl; function f2 = bind(add, placeholders::_2, placeholders::_1);//交换了参数位置 cout << f2(10, 3) << endl; //调增参数个数 function f3 = &Add::add; cout << f3(Add(),10, 3) << endl; function f4 = bind(&Add::add, Add(), placeholders::_1, placeholders::_2); cout << f4(10, 3) << endl; }



