题文
Games originally are entertainment. Contemporary games are very realistic and for this reason they are a source of great experience for the player and develop the imagination. Games are entertainment and even more than that. The statistics (统计) of the New York University led by Green claim that the player preferring active games get improvement of some types of brain activity. In particular, game players deal with problems of simultaneously (同时地) tracking several moving objects at the average level of 30% better than people who do not play active computer video games. The “gaming” violent experience may not be the cause of violent behavior in reality. None of the playing experience will become the priority in making important decisions concerning problems in real life. A game is an abstraction (虚拟物). A player gets abstract tasks and acts according to abstract rules.Games are also the possibility to be however a person wants to he and to rest from the outside world for some time. But what if a person gets so much excited with the game scenes that he becomes violent in reality? Then, it proves that the games cause people to become violent in reality. But a psychologically healthy person will never confuse these two different worlds. A game is virtual world with visual images very similar to human. These images represent by themselves nothing but playing obstacles (障碍). A game may potentially give the opportunity to “destroy the obstacles” that may not be destroyed according to the rules but it is more about personal choice whether to do it or not. This leads us to the conclusion that violence is not a consequence but the cause. People who are originally trended to violence may get into a temper by games and perform violence in the “real world”. But in this case violence in games is a simple justification (理由) of the violent nature of the player.
49.The passage is .
A.a story B.a descriptive writing
C.an argumentative writing D.a scientific essay
50.In the first paragraph the author used the statistics to prove that .
A.games can provide experience for the players
B.games can help develop player’s imagination
C.games can cause violent behavior
D.game are more than entertainment
51.What is the author’s attitude towards the “computer games”?[
A.“Violent games” can lead to the performance of violence in the real world.
B.Violence is not a consequence of the “computer games” but the cause.
C.Games are just entertainment and nothing more.
D.The virtual world and the real world are just the same.
52.The best title for this passage is .
A.Violent games cause violence B.Games: good or bad?
C.The cause of violence D.The consequence of games 题型:未知难度:其他题型
答案
49. C 50. D 51. B 52. B解析
略考点
据考高分专家说,试题“Games originally are.....”主要考查你对 [日常生活类阅读 ]考点的理解。日常生活类阅读
日常生活类阅读的概念:
日常生活这一话题主要涉及人们衣食住行等方面的活动。这一话题的选材主要针对人们日常的工作,生活以及学习情况。做这一类题时,最主要的是要把握好人物的活动内容,时间和地点。
日常生活类阅读题答题技巧:
【题型说明】
该类文章内容涉及到人们的言谈举止、生活习惯、饮食起居、服饰仪表、恋爱婚姻、消遣娱乐、节日起源、家庭生活等。文章篇幅短小,追根溯源,探索各项风俗的历史渊源,内容有趣。命题也以送分题为主,如事实细节题、语义转换题、词义猜测题和简单推理判断题等。虽然这类文章读起来感觉轻松,试题做起来比较顺手,但绝不能掉以轻心。因为稍不留神,就会丢分。
【备考提醒】
为了保证较高准确率,建议同学们做好以下几点:
1、保持正常的考试心态。笔者在教学中发现,越是容易的试题,同学们越是容易失分。为什么呢?因为在这种情况下,同学们极易产生麻痹思想,认为题目好做,就不引起高度重视,于是思维不发散、不周密。而命题人就是利用同学们的这一弱点,设计陷阱题。所以,无论试题难易与否,我们都要保持正常的考试心态。试题容易,不欣喜;试题难,不悲观。
2、根据前面讲到的方法,认认真真、细细心心做好事实细节题。
3、做好语义转换题。这类题是根据英语中一词多义和某些词语在文中能表达一定的修辞意义的原则而设计的。要求同学们解释某生词的含义,确定多义词或短语在文中的意思,确认文中的某个代词所指代的对象,或者对英语中特有的表达、格言、谚语进行解释。这种题要求同学们一定要根据上下文猜测词义或理解句子,切不可望文生义。
4、做好简单推理判断题。简单推理判断题要以表面文字为前提,以具体事实为依据进行推理,做出判断。这种推理方式比较直接,只要弄清事实,即可结合常识推断出合理的结论。



